Friday, March 25, 2011

Tetrominos Is Back on Android Market

Tetrominos is back on the Android Market with a modified design.  Enjoy!

Friday, November 5, 2010

Car Tunes Beta Now Available on Android Market

A few weeks ago, Car Tunes Beta was released to the Android Market as both a paid and free ad-supported version.  Car Tunes is a "near hands free" music player designed for in-car use. Combines voice search & gesture controls so that you have full control of your music while driving yet your eyes never have to leave the road. Integrates with Google's Car Home for easy access from a car dock. Works great outside of vehicles/automobiles too!

Monday, September 27, 2010

Three Palm Applications Are Now Available

After releasing Gem Tower to the Palm® App Catalog for free, Tetrominos and Dr. Droid were also released for free. All 3 games should work with the Pre and Pixi. Enjoy!

Tuesday, September 14, 2010

Gem Tower coming to Palm

Gem Tower has been submitted to the Palm App Catalog. It should be available as soon as it gets through their review process. Cheers!

Thursday, May 20, 2010

Released Free version of Dr Droid

I just released a free version of Dr Droid, using AdMob advertising. It should be available for Android phones with 1.6 and above. Make sure to support continued development!

Monday, March 29, 2010

Tetrominos Removed Due To Legal Threats

On February 11th, I received a "Cease and Desist" type letter from the lawyers for The Tetris Company/Tetris Holding, LLC. The claim is copyright infringement, although copyright law is very clear that the idea of a game cannot be copyrighted. Regardless, they sent a DMCA take down notice to Google, who was legally required to remove Tetrominos from the Android Market. The good news, is that people who have the game currently installed can keep playing.

At this point, I can either run scared like everyone else that the Tetris company has threatened....or I can file a DMCA counter notice to have my game returned to the Android Market. The only problem, is that the litigious Tetris lawyers will surely file a lawsuit and require me to have to hire lawyers. The problem is that a lawyer will cost more than I'll ever make by selling the game...so it does not make sense from a monetary perspective. However, the question is whether I'm going to risk my own money to do what I think is right. So that is the current state of the situation.

Tuesday, December 15, 2009

Adding Motorola Droid support for my Android games

A couple of weeks ago, a friend bought a Motorola Droid and I found that my Android games did not layout properly due to the higher resolution. The paddings and margins were too small, and fonts were WAY too small. I thought this was going to be a major headache...but it turns out it was an easy fix.

I just needed to change all my units from "px" to "dp" which stands for "density-independent pixels." This was easy to do for the layout XML files, but it was a little different for my code calculated sizes. For images that were based on the percent of the screen size, no change was necessary. However, I had some font sizes that were defined with a size of 16 pixels. The fix? Multiply that value by the value in DisplayMetrics.density()

http://developer.android.com/reference/android/util/DisplayMetrics.html

The density value is 1 for the resolution seen in the HTC G1. For smaller resolutions, you get a scaled value less than 1, and for higher resolutions, you get a value greater than 1. After making these changes to support the high resolution Droid....the game worked perfectly on a low resolution screen (i.e. HTC Tattoo).

I hope this helps others in adding support for high resolution screens to their applications.